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When one of the two programmers left Compu Net, the remaining programmer, Alan Lenton, decided to rewrite the game from scratch and named it Federation II (at the time no Federation I existed). Federation II was later picked up by AOL, where it became known simply as "Federation: Adult Space Fantasy".Federation later left AOL to run on its own after AOL began offering unlimited service.

Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world.

Players typically interact with each other and the world by typing commands that resemble a natural language.

Starting out as a hobby, SHADES became accessible in the UK as a commercial MUD via British Telecom's Prestel and Micronet networks.

At the same time, Compunet started a project named Multi-User Galaxy Game as a Science Fiction alternative to MUD1, a copy of which they were running on their system at the time.

The game revolved around gaining points till one achieved the Wizard rank, giving the character immortality and special powers over mortals.

MUD, better known as Essex MUD and MUD1 in later years, ran on the Essex University network, and became more widely accessible when a guest account was set up that allowed users on JANET (a British academic X.25 computer network) to connect on weekends and between the hours of 2 AM and 8 AM on a multiplayer real-time virtual world, usually text-based.MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat.Klietz ported Milieu to an IBM XT in 1983, naming the new port Scepter of Goth.Scepter supported 10 to 16 simultaneous users, typically connecting in by modem.In 1978, around the same time Roy Trubshaw wrote MUD, Alan E.